Letter to the community


As we approach the beginning of March, I thought it was important to share some exciting news with you regarding the state of the company. As of today, we have officially changed our name from City State Entertainment to Unchained Entertainment. I’m sure you have a lot of questions – chief among them being why now? 

Simply put, the new name is one of the changes that have been swirling around our studio for many months. These exciting changes include additional funding for the studio, a greater focus on Camelot Unchained, and of course the progress we’ve made with our engine. We are in the process of a series of stress tests with multiple testing services to use people, not our ARCs. The first one was completed on this past Tuesday and another happened on Thursday. Once the full series has been completed, we’ll post these videos online. Our studio’s new name reflects the fact that not only our current games, but future games, will all be made with our in-house engine, the only engine that is capable of driving the kinds of games that we are making today and into the future. With this latest round of investments, it felt like an opportune time to make the name change.

This funding has enabled us to continue hiring to expand the company, including filling several key positions that are working on CU exclusively, with more reinforcements for the CU team coming as quickly as we can hire the right people. While it also may seem that nothing much has been going on with CU for many months, the truth is quite the opposite. We can’t wait to share what we’ve been working on with you. And don’t worry, no surprises such as Web3 additions/partnerships with crypto companies, etc. are part of the plan. And the plan is really simple – by the end of 2025 to have CU up and running as a viable, commercial RvR-centric game. Hard to believe I know, but that is the goal that we are focused on for the game – but I’ll speak more about this the next time I livestream.

In the near future, you can also expect to hear some news regarding Final Stand: Ragnarök’s development. We’ve been making great strides on the game and our engine has made significant strides in the process, with all of those engine improvements also being used for CU and future titles. This includes one of my key desires for CU, a viable path forward for creating complex dungeons and indoor spaces. 

All of this is to say that Unchained Entertainment is a strong, united front for us to move ahead in 2024 as we grow our team and flex our creative muscle. As always, we cannot thank you enough for your support and patience, and we look forward to showing you what we’ve been working on.

Mark Jacobs
Unchained Entertainment